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[H193.Ebook] Ebook Free Understanding Motion Capture for Computer Animation (Morgan Kaufmann Series in Computer Graphics), by Alberto Menache

Ebook Free Understanding Motion Capture for Computer Animation (Morgan Kaufmann Series in Computer Graphics), by Alberto Menache

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Understanding Motion Capture for Computer Animation (Morgan Kaufmann Series in Computer Graphics), by Alberto Menache

Understanding Motion Capture for Computer Animation (Morgan Kaufmann Series in Computer Graphics), by Alberto Menache



Understanding Motion Capture for Computer Animation (Morgan Kaufmann Series in Computer Graphics), by Alberto Menache

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Understanding Motion Capture for Computer Animation (Morgan Kaufmann Series in Computer Graphics), by Alberto Menache

Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents.
The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors.
This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic.

  • Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems
  • Companion site with source code, motion capture data translator, and example files help you write conversion and motion data manipulation programs
  • Describes all the mathematical principles associated with motion capture and 3D character mechanics
  • Helps you budget by explaining the costs associated with individualized motion capture projects

  • Sales Rank: #1200301 in eBooks
  • Published on: 2011-01-24
  • Released on: 2011-01-24
  • Format: Kindle eBook

Most helpful customer reviews

1 of 1 people found the following review helpful.
Serves its purpose!
By David A.
I wad told that this book was more of a textbook for technical minds who work with motion capture systems first hand. Motion capture is a very strong subject at the company I work for. I had a general understanding of the technology, but I still felt that I was missing a certain level of understanding. I researched the subject on the Internet and couldn't find the results I was looking for, it seems that good information on motion capture is very limited. I picked up a copy of this book and I was very surprised. It is an easy read, I did not have to review the material several times to understand. The last 2 chapters were too technical for my understanding, but the knowledge I gained from the rest of the book is priceless. It's great to see the development of the industry, and all the diffrent technologies that exsist for motion capture. This industry will be exploding very soon so I suggest you pick this one up.

Take notes as you read! I found myself referring back to the book on several occasions.

0 of 0 people found the following review helpful.
Nice Motion Capture Textbook
By Timothy Lovett
Firstly, I have to say, I liked the graphics in the textbook. The other reviewer didn't but I found them to be pretty helpful -- they're cartoon-like and look like they're from the 70s.

My only grief was the size of the book for the cost mentioned. The primer takes up a good chunk of that along with some data tables, etc. Nothing horrid just think when I'd pay this much for a book I'd expect it to be wider.

See all 2 customer reviews...

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